I was asked to teach after a faculty member became sick. It was not
the ideal situation for anyone involved. But I learned more in teaching than
I did in most of my classes. In order to teach an hour of material I prepared
for 10 or 12 hours. I had to relearn the material, find and scan examples
of design, and construct a lecture. And because the majority of my intro design
students were required to take the class, I tried to make the class entertaining
and engaging. I frequently failed.
But by the end, I was able to prepare lectures and speak in front of
large groups. The best part was the ability to work one-on-one with students,
working on a design or explaining a piece of software.
I put some of my intro to magazine design lectures online:
Principles
of design
Typographic
Family Feud
The advanced magazine design class is intended for students who want to pursue careers in publication design. It is typically taken during the final semester of the student's senior year.
The class has a substantial workload, requiring the students to design weekly department pages for Vox Magazine as well as 3 features and a cover during the course of the semester. In addition to this, students have weekly design assignments ranging from the historical analysis of a magazine's design to the production of both Web-based and print portfolios.
My favorite assignment requires individual students to produce 15 distinctive designs for a given story package. They have one weekend to complete the project. Each student is given a different story and set of photographs and offered complete freedom on how to use the material. They are encouraged to use all of the photos or not, create an illustration, and/or breakout information from the story.
The goal of the assignment is to learn to work faster and break outside of design routines.
| |
|
|
|
|
![]() |
||||
![]() |
||||